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  • Persona 1

  • Backstory

    - Brandon is a first-year student at FIU, transitioning from Miami High School, and will be living in the dorms by himself.
    - He is pursuing a degree in Computer Science, reflecting his interest in technology.
    - A passionate gamer, Brandon enjoys playing both casually on his own and competitively with others.
    - With plenty of free time between classes, he’s eager to explore opportunities on campus.
    - Brandon wants to build a social network and improve his social skills as he starts college life.

  • Frustrations

    -Brandon feels overwhelmed when faced with either too many or too few options, making decisions stressful.
    - He struggles with initiating conversations and making friends outside of class, which can leave him feeling isolated.
    - Lacks a comfortable social space to connect with peers and work on his social interaction skills.

  • Motivations

    - Brandon is seeking a welcoming social environment to meet like-minded peers and explore his gaming hobby.
    - He’s particularly excited to check out the FIU Game Room and see what it offers before starting his first semester.
    - Brandon wants to use gaming events and activities as a way to bond with other students.

  • Ideal Experience

    - He prefers a variety of gaming options that cater to both casual and competitive interests.
    - Brandon values knowing in advance what games, services, and upcoming events the Game Room offers.
    - He appreciates clear, straightforward communication about services to avoid confusion.

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  • Persona 2

  • Backstory

    - Kamira has been teaching at FIU for over 30 years and has seen countless changes in technology and campus life.
    - She is deeply passionate about forensics and is dedicated to mentoring students who are enthusiastic about the field.
    - Kamira is not particularly tech-savvy, relying on colleagues and support staff to help navigate digital platforms.
    - Outside of work, she enjoys quiet hobbies like reading mystery novels, tending to her garden, and attending local book clubs.
    - Although she has a wealth of experience, Kamira feels slightly disconnected from younger generations and their interests, such as gaming.

  • Frustrations

    - Struggles with modern technology and finds it difficult to navigate online systems, such as event registration or game room information.
    - Feels that most university spaces cater only to students, and there is little room for faculty engagement.
    - Dislikes environments that are overly noisy or chaotic, which makes her hesitant to explore new spaces like the FIU Game Room.

  • Motivations

    - Kamira is curious about the FIU Game Room as a way to understand her students better and relate to them outside of class.
    - She is open to attending events or workshops that connect faculty and students in a relaxed, collaborative atmosphere.
    - Kamira hopes the Game Room could serve as a space to introduce fun, educational games that incorporate forensic science or critical thinking.

  • Ideal Experience

    - Kamira would like clear, easy-to-follow instructions on how to access the Game Room’s schedule, games, and services (e.g., printed flyers, simple digital tutorials).
    - She prefers a quiet time slot or separate area where faculty can comfortably engage without feeling overwhelmed by the younger crowd.
    - Kamira hopes the Game Room hosts events tailored for faculty-student interaction, such as trivia nights or educational game showcases.
    - She would appreciate a welcoming and patient staff to guide her and answer her questions without making her feel out of place.